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The Discovery Kit

What is the Discovery Kit and how do I use it?

The Discovery Kit is not yet publicly available, but will be coming soon - watch this space!

It is the pleasure and duty of a creative team to help ensure that their partners are building the best possible applications for their users. At the heart of all products are the users, and those users are humans like you or me.

As more about the project is discovered, the more flexible the team needs to be to ensure they are learning the right lessons and building the right products.

In comes the Discovery Kit. A series of activities and tasks that should help you find that golden pathway to the best possible product. A product that makes the users excited to use it and partners jump for joy at all the traction they are getting.

Discovery Kit Stages

The Discovery Kit follows the four stages of a project before it is moved into development.

Discovery

The Discovery stage is where the team and the stakeholders pin down just who the users are and what they really need for the project.

Here is where you try and learn everything you can about the product, project and people. Absorb as much as possible and research the solutions and assumptions from the brief stage. Try to keep solution finding to a minimum here as the data capture is more important. A weak Discovery stage can prove disastrous in the long run. A rushed foundation to a house can bring the whole thing down, no matter how well you thought you built it.

Inspiration

The Inspiration stage is where ideas are thrown around and until something sticks.

Here is the chance to start exploring the concept and working out just what is needed to get to the right solution. This is where you get to experiment and test out the boundaries as you turn your research into meaningful answers. It is a chance for the whole team to get creative and see where it leads.

Ideation

The Ideation stage where we refine and test our products concept and MVP.

You've done your research and explored the bounds of the solution. Now is the time to start refining and chipping away at the artwork in the marble. Build, test, learn, refine. The creed of this stage. Keep going until you are happy with the direction of the solution.

Realisation

Finally, the Realisation stage where we find all the small things and layout the product onto a roadmap for making our dreams into a reality.

You've done your due diligence for the product and learnt everything you need to. You've refined to a point where everyone is excited. Now you smooth out the rough edges and get visual. Build a working prototype and formulate your game plan for the development road ahead. Now is the chance to set yourself up for success.

How to Use the Discovery Kit

Level of Difficulty

There are three levels of difficulty: Easy, Moderate and Hard. Easy activities don't always mean quick activities, but they are ones that should be quick to pick up and add value to a project. Moderate ones tend to need some pre-planning while Hard normally needs everyone to be on point for the activity. The fewer interruptions the better.

Before You Start

Each activity normally has a few requirements that need to be done before you can start. Normally other activities flow into ones later in the process.

Stage

What stage the activity should be done in. You can do the stages in staggered formation if needed.

Suggested Time

This is how long the activity should take, don't be afraid to go under time and take note of when you go over time. This way we can improve the estimations.

Participants

The Participants of each stage vary depending on who is needed for each task. They include:The Project team - Everyone involved in the WorkingMouse side. Project managers and Squad leads are included in this.Partners - The main contact for the project.Stakeholders - Any members of the partner's team that has a say in the product.Design Team - All designs on the project.Development Team - All developers from Web and tools that are needed.Growth Team - The Account manager and Growth member assigned to the project.Users - Target user groups who will either be using or part of the same demographic.

Materials

These are handy things to bring along to each activity.